So what did you do over your Christmas holiday vacation? I played video games, of course! And to not be entirely too behind the times, as a gift I received The Elder Scrolls V: Skyrim.
Now, whether you can call me a TES fan at this point is very muddled. Many years ago I loved TES. With a passion. Growing up I was an avid fan of role playing games. And I don’t just mean Dungeons and Dragons. (And in fact I prefer AD&D 1st Ed, though 2nd Ed is okay if you don’t go too heavily into some of their more ridiculous expansions. D&D 3rd and up: right out. WoTC totally ruined it in my opinion.) I also mean games like Rifts, Rolemaster, and of the earlier White Wolf stuff. In fact, I was even a fan of FASA for both Shadowrun and Mechwarrior. (Okay, Battletech too, but that’s more a tactical game than an RPG.) If it was an RPG, pencil and paper, dice and all, I was generally a fan of it.
So of course I absolutely loved TES, the video game series that brought role playing to the computer in a very real, true to RPG way. Not just in an action/adventure way.
In the beginning.
TES I: Arena was good. It reminded me a lot of Ultima Underworld, but in many ways more polished as an RPG. TES II: Daggerfall was, frankly, my favorite of all Bethesda’s TES games. Still is, really. In theory. I still run it on DOSbox. I don’t mind the bad graphics. It’s just the play control which is really awful. But everything about Daggerfall was just … inspired. And because of that, I think in a lot of ways it still holds up today. If you could take the exact same game and just put it on a more playable engine, even with the same crappy graphics, you’d have a real gem. Heck, cellphone app, anyone?
It was when Bethesda hit TES III: Morrowind that things started going south. The world was so small! But the engine was infinitely more playable, so that made up for a lot. Even if you did lose a lot of skills and character customization, it was still a distinctly unique game and retained enough intelligence behind it that you could still call it TES without question.
But, it was the start of a trend: The trend of dumbing down TES for the masses.
And indeed, by TES IV: Oblivion, you had just that. It was the lowest-common-denominator TES. There was so little RPG left that you had to strain to even want to consider it part of The Elder Scrolls. Things had tipped from depth of storyline to “look how cool this skeleton blows up!” From variety in skills, options, and items to, “it plays well with a game controller!” Meh! And with so much twitch-control and easy minigames that would let you bypass your character’s skills it went from the character’s skills mattering in the success to the player’s skills determining success. As such, it could only vaguely classify as an RPG anymore. It was now a First Person Shooter with RPG-like elements. And it was the biggest disappointment in any video game that I have ever had in my entire life. Not because it wasn’t in its own way a good-enough game, but because it just wasn’t enough of an RPG to fill the title The Elder Scrolls. You can argue that all you like, if you care, but that’s my opinion.
And as soon as my smooth negotiating thief style character, a true bardish rogue, ended up impossible to play because he’d gained too many levels to accommodate Oblivion’s level scaling, even with the difficulty turned down horribly simple, that was the last and final straw. From then on, Oblivion would be known to me as Oblivious. For that, truly, was what its creators must have been.
And, frankly, the game engine wasn’t even that significantly improved to warrant the loss of everything else. You could take Morrowind and texture-pack it to be almost as stunning as Oblivion. Polygon count and a broken physics engine were the only real improvements. And frankly the water as well as the lightning and thunder are still better in Morrowind than Oblivious, in my opinion.
What was so good about Oblivious’s engine? The physics? You mean that programming that causes a table full of stuff to explode when you pick up a sweet roll? Or you mean that thing that replaced all of the perfectly devilish traps with completely boring physics-based ones that any gimp could limp past?
Or how about the archery. Yes, well, that’s fine if you like archery. But if you preferred having a few throwing weapons to soften your opponent with while closing in to melee, then there wasn’t anything to love there at all, because Bethesda took all ranged weapons that weren’t a bow away.
Basically, I could rant pretty much forever about how bad TES: IV was. Oblivious was just sooooo very bad in many varied and sundry ways. The least of which being the pathetic PG-13 watered-down version that only earned a Mature rating by accident, not intent.
So you can imagine my trepidation when I was gifted with TES V: Skyrim. TES with dragons. You mean those things that TES kept out of the modern TES world canon, like the Dwemer, as being very long dead and gone? As if Oblivion hadn’t thrown canon to the dogs already by turning the jungle-like Cyrodiil into thin woods and sunny vales?
But, okay, it’s a TES. Maybe Skyrim wouldn’t be so bad. Maybe. Surely Bethesda got an earfull and a half after Oblivious., so they know they should do better with Skyrim, right?
Well, after playing for a goodly number of hours now … I’m still not sure what to think. Like Morrowind, Skyrim is such a mixed bag that it has me greatly befuddled. In a lot of ways Skyrim carries on the sins of Oblivious. Axes may no longer be “blunt”, but at least now daggers and two-handed swords are separated skill-wise. Still no crossbows, shuriken, throwing knives, or any kind of ranged attack other than bows and magic. Still a lockpicking minigame that is so very easy. (In fact even though I like the concept, I stink Skyrim’s lockpicking minigame is even easier than Oblivious ever was to bypass a lack of character skill. Ridiculously easy in fact. I haven’t even bothered to put any perks into it at all and I can easily pick any lock quickly and with only a couple of picks.)
And what of level-scaling? Hmm… I’ve heard it said that Skyrim no longer has level scaling. I find that very implausible. Having found loot which surely scales to my character, there’s at least treasure-level-scaling. And I’d swear on the divines that draugr and bandits at the very least scale to my level. Maybe others too. I don’t know. But there is definitely a feel of level scaling going on. It’s just not as ridiculous as it was in Oblivious. It’s been tamed, like it was in Morrowind. Which is fine with me. If somehow, some way, Skyrim doesn’t actually have any level scaling, I’d be extremely surprised. It sure seems like it has it. Just not as stupidly done as Oblivious.
But at least I know without a doubt that in some places level scaling is indeed thrown out the window in Skyrim. I know this because I was on the early shout-about quests, wending my way up to High Hrothgar. The NPCs on the way up told me all that I had to worry about were wolves. No biggy, I thought. I can take a wolf. Hmm … then I ran into a darn spider that nearly got me. And then I ran into ice wolf after ice wolf. Died a few times. I was a very low level character after all. But eventually through cunning, luck, and burning through my potion stash, I got past the ice wolves. …And was later jumped by a frost troll! A freaking frost troll for a low-level quest. The darned thing just ran down a slope, leapt off of a rock overhang, and landed right smack dab in front of me on the path to High Hrothgar. Fortunately I found I could run faster than it. So bit by bit I whittled it down with my flames. But if it weren’t for the intervention of one of the NPCs on her pilgrimage, I’d have still been squashed flat.
As it was, she gave me my first set of scaled armor (which was great) and a Talos amulet (also nifty) …but strangely not her shield, which was marked as “stolen”. Funny that, since I had nothing to do with her death. She’s the one that leapt into the path of an angry frost troll and got herself squished. But alas, so many strange behaviors, carried over from Oblivious. “Stolen” markers being one of the worst and most illogical sins I can imagine for any thief-type character. As if somehow, magically, one vendor from the next could actually tell the difference between a stolen apple or one that was bought legally. Or plucked from any … barrel. (So many apples, but where are the trees?) Let alone something stolen in one town and sold in another. Or “stolen” from any of the waypoints that you raid, on a quest or not, that have the stolen flag set on various items. Clear out an evil vampire nest, as part of a quest to protect this town, but don’t you dare loot the shelves of those vampires or you’re going in jail, buddy! Eh?
But anyway, clearly, level scaling isn’t completely in effect. If a very high level monster can jump you on one of your very first quests, level scaling isn’t entirely in effect.
And even though dragons and birds can fly in Skyrim, I still can’t help but feel like we’re in Oblivious all over again. Because I can’t fly. I can’t levitate. I can’t even so much as climb. I am vertically challenged. I guess to keep me from going someplace that I shouldn’t? But darned if that doesn’t make dungeon crawling very two-dimensional. Or exploring a whole world for that matter. Climbing walls was one of my favorite little oddities in Daggerfall. Locked out at night when they shut the city gates to keep the ghoulies away? No worries. I can climb. *sigh* Alas, not for a very long time. Bethesda has shuttered us away into a 2D world.
Still, in Skyrim dungeon crawling is a lot better than it was in Oblivious. (That was really bad.) It’s not quite as good as it was in Morrowind, which was nowhere near as amazing as Daggerfall, but at least it’s not awful like Oblivious was. In fact there’s enough 3D trickery that it’s really not so bad in Skyrim. Though I do think most of those caves and dank dark dungeons are awfully well lit. So far I barely ever even bother with a light spell or torch. I haven’t found a single need for night-eye. But then since I haven’t found a single spell, scroll, or potion of night-eye, I guess it’s a good thing that I don’t need it! Just as Bloom lighting made Oblivious dungeons shiny and bright like they were fixed up by Martha Stewart, Skyrim dungeons are still a little too cheery, and even better lit! Strange. Very very strange.
In fact, a bit of a gripe here, dungeons in Skyrim are very anti-thief. If you favor the sneak skill, you’ll find all of that insanely ridiculous lighting awfully frustrating. And worse, only in a very small number of dungeons are you actually capable of removing the torches from the walls to improve your sneakiness. Seriously? Why can you shoot down some lit pots, but not all of those chandeliers hanging from the ceilings? Why can you take some torches off of the walls, but not all of them? Not to mention the candles. I can shout someone across a room, but I can’t blow out a single freaking candle? Eh? Epic logic fail, Bethesda.
Back to some failings of Skyrim, some of the skill-ups are a little ridiculous. Just as a matter of principle, I started sneaking early in dungeons. I think the last I checked it’s up to level 79, and I’m not even actually playing a thief or assassin. It just raises so darned easily! And some of the fights I’ve run across, like an insanely powerful vampire, could only be bested with bowshot and flee sneak-based tactics. The AI is pretty bad in that respect. Get enough distance and they give up. Go back and do it over, and over, and over, and with patience and one arrow at a time you can pick apart pretty much anything.
Likewise smithing is ridiculously easy to raise. I’ve just been taking the hides off of anything I run across, foxes, deer, wolves, cats, bears, anything as tough as I can handle, as I travel from town to town. Then strip it all down into leather (and leather strips) and craft a boat load of leather gauntlets, which at one piece of leather and two leather strips is only 1.5 pieces of leather per craft. Easy peasy and efficient and before you know it you’re forging with the best. For an occasional change of pace, one iron ore becomes one iron ingot, and with one leather strip you have one iron dagger. Piles of iron daggers. Skill jump! It seems like maybe the value should be part of the equation… Maybe I shouldn’t be able to raise my smithing skill to 100 just by making leather bracelets. Maybe? Or at least not so easily and quickly.
Meanwhile I can roast baddies with flames all day and night and day again (time still moves way too fast) and barely scrape up a single destruction skill-up. Seriously. I mean while I started off a balance of melee with destruction, I’ve dropped the melee part entirely … just to raise my destruction up one more point … eventually. Not because that’s the style of combat I want to play, but because destruction stopped going up!
I’m also reaching a point where I’m getting kind of miffed that there’s no spellmaking. Not that I want to gimp with a weakness to fire combined with a fire spell. Or worse, multiple weaknesses. But darn it all if I wouldn’t like a flamethrower with more oomp! I’ve got mana to burn and no short-ranged combat spells other than the dinky beginning ones. Oh, sure, there’s cloaking myself in kindness, but that’s just not the same. Not the same at all. As the old saying goes, “You can build a man a fire and he’ll be warm for a night. You can set a man on fire and he’ll be warm the rest of his life.” I want more. Not more range. I want more damage at the same range. I want instant-fire, not delay. I want short-range flames with some power. Is that really too much to ask for? Enemy not blocking: hit them with an ax. Enemy blocking: hit them with a spell. It’s a tried and true method … except for when you can no longer make a decent darned spell! I can sharpen my ax to ridiculous levels of damage, and then enchant it for even more. But I can’t sharpen my spells. At all. Eh?! Even destruction-based equipment only reduces casting cost, not damage! But what I want is more damage. Every other TES had a solution. Even crappy Oblivious. But no, not Skyrim.
And so on is pretty much how it goes in Skyrim. In a lot of ways it is significantly improved over Oblivion. So much so that I actually find myself enjoying playing it. (Unlike Oblivious, which I stopped playing pretty quickly and never gave it another glance.) But there’s still so much left to fix in Skyrim. Less is more only up to a point, and then less is just less. And Skyrim is still too much less than Morrowind, which itself was less than Daggerfall, so much so that I was already disappointed a bit way back then. (Oblivious being right out, obviously!) So Skyrim, while at least enjoyable-ish, is still less of a TES than we’ve seen for decades now. How sad is that?
Why in Skyrim aren’t there any people you can hire to do things? Like enchant something for you if you don’t have a decent enchantment skill. (And don’t want to raise yours.) Or improve quality of weapons and armor for you if you don’t have a decent smithing skill. (And don’t want one.) Etc. These are some pretty basic concepts here…
And then there are the bugs! Backwards flying dragons were funny at least. But you can instantly tell playing Skyrim that it just wasn’t designed to be played on a PC. (Even though on a PC is likely the only way that you’ll ever get the construction tools and third-party mods!) For starters the keyboard mapping is just … awful. Truly truly awful! I think it may be the first time in forever that I’ve seen only one key/mouse action mapped to a command. In today’s world, at least two is pretty standard. But worse, I can’t even use all of my mouse buttons! It’s not like I have an abnormally button-heavy mouse. There are only three extra buttons, a whole six buttons total, and yet only two of those extra buttons can be used. One of them can’t. That’s pretty lame. But the biggest clue of all that Skyrim isn’t meant for PCs is that when you remap your keys, the game’s in-menu guides don’t know that you’ve remapped them. So, say, you remapped “e” to be “y” (for a strange example) in-game it will tell you to press “e” still. It has no idea that you remapped to “y”. Which gets very confusing if you went and remapped a lot of keys, or worse, put them on mouse buttons. It’ll basically keep telling you to press the wrong keys. No indication at all in-game. You have to remember that the game lies when it tells you to press “r” for this or “e” for that.
Which is especially a big thing for me because for a very long time, I’ve been using waxd instead of wasd. And I reserve the use of “s” then for interact/activate type activities. Been doing it a coon’s age. No reason I’m gonna stop now. But in Skyrim, while you can technically do this, the cake is a lie. You have to be smarter than you should. It should be a no-brainer that if I remap one thing to a different key, that in-game it tells me the key I remapped it to. Every other game that I’ve ever played gets that right. Skyrim doesn’t. Why not? Because clearly it wasn’t meant to be played on a keyboard, that’s why! Seriously, Bethesda? How … droll.
Likewise, don’t use the scroll wheel on your mouse unless you want bugs! Especially to read a book and then go back to your list of books when you’re done reading it. Massive amount of bugs. Heck, just even clicking menu items though after having used a scroll wheel often enough results in either that menu item not being clicked (and the menu closing) or the wrong things being clicked (happens a lot in conversations with NPCs). Because, again, mice are only used on PCs and Skyrim was definitely not designed for play on the PC.
Why not?
Lowest. Common. Denominator.
Bethesda, stop ____ing on PC users. We were your bread and butter. Why are we second-rate customers now?
And I have to say, in a lot of ways, in general, I just feel like Skyrim is Oblivious recycled. Sure, the graphics are way better. But just as I could be walking down the street and run into an oblivion gate out of nowhere and be assailed by random daedra, I can be walking down the street and BAM, a dragon lands on top of me. Or as often as not lands on some poor random unsuspecting NPC. I’ve lost a few now. I sure hope none of them matter to a big quest or anything. I’d swear, even some of the same boring music has been recycled. It’s so out of place with the Nordic feel of Skyrim sometimes.
Still lots of the same sins of Oblivious too. Bad editing job on the voice acting with NPCs completely changing tone from one line to the next, or worse, their voice gets a different character’s voice entirely. What’s the point of all of that effort of voice acting if you can’t even get it right? Does no one play test? Does no one find these bugs?
I’ve also already run into the infamous invisible wall. Turn back. You can’t go that way. Why not? Because that would break a quest or something and we’re too lazy to have just made it impossible to get there or put it in a dungeon where it belongs. Oh. Okay. I guess I’ll just stop exploring this open world then. Eh?
Bethesda also seems to have failed to crack physics yet. You can still send things reeling by picking up an object touching another object. And goodness knows how many times I’ve walked into my house only to find things have moved, often ridiculously so, nowhere near how I last left them. Or have found objects (and even dead NPCs now) fallen through the floor enough that I can’t grab them anymore. Sometimes, if you’re lucky, you can fireball them back into the room. Often, not. I even once had a live troll vanish through a floor. I could hear it. It kept trying to attack me … wherever it was. But it had no way to break on through to the other side, as it were.
So yes, many sins of Oblivious are in Skyrim. But at least there’s enough new and interesting, or at least enough fixed, that unlike Oblivious, Skyrim is actually enjoyable. It’s still low on my list of TES-iest TES games, but at least I don’t hate it with a passion. It’s a right direction (from Oblivious) for Bethesda … but it’s still not enough. Mage guild quests where they still hand you scrolls and items to complete the quests in case you’re a mage who can’t actually cast any spells at all … WTF? Why on earth would you think you should be head of the mage’s guild if you can’t even cast a dratted single spell? It’s ludicrous!
And while shouting draconian words might be entertaining, it gets you into trouble more often than not. They rarely do much for you for that matter. It’s kind of … sad. But then at least they don’t unbalance the game either I guess. To the point where, hopefully, in TES 6 there won’t be anyone listening whenever someone whines about not having their shouts anymore.
So my order of least to most favorite TES main titles then still remains unchallenged for the most part. Oblivious is still the worst. Arena (not the worst, but not exactly worth fighting the bad playability anymore) comes close though. Skyrim third place. Morrowind second place. Daggerfall is my most liked gold medal shiny star winner. Since Oblivious is an absolute zero in my book, I guess that means, overall, I give Skyrim a score of 3 elder scrolls out of 5.
I really wish Bethesda would start putting the RPG back into their TES sometime before I die of old age. Or just stop buying their games entirely. If we just wanted a first person shooter, that’s what we’d buy! We want an RPG. Can we please have one? Sure, Daggerfall may have been large and complicated, but it gave you options. Enjoyable options! And you had to actually pay attention on occasion. You know, use that gray squishy thing between the ears that we homosapiens are known for. That was nice. I remember having to actually think. I miss that.
Not to mention a game being mature not for trying to be immature, but for actually simply being grown up. You know, something being there because in reality, it’s there. Not something being put in gratuitously because it’s Duke Nukem. Simply being rated mature because it mimics reality too closely for the kiddies.
I miss the simple complexity that was Daggerfall. Think we’ll ever see were-bears and were-boars again? Or have walls that can be climbed? Daggers thrown? A left-handed character? Sometimes it’s the little things. Sometimes more is more.
And if you’re going to give us less, at least make sure that you get that less right! Sheesh!
But still, at least Skyrim is better than Oblivious.